Kexan EngineDescriptionAfter my experience with other game engines, mainly the Source engine, I decided to go about creating my own engine. It was first created using the first beta release of Microsoft's XNA game library using C#. Later, I moved it to C++ using DirectX 9. Currently, I am integrating OpenGL into the C++ version of the engine. A version of the engine using the final release of XNA is also under construction. Both engines have the same high level design with different back-end programming. Current Features
Code Sampleskexan.h entitybank.cpp animatedsprite.cpp bunny.cpp spritelevel.cpp ScreenshotsExample ProgramsHappy Bunny - A playful romp through a flower covered field |